
How does sponsorship become an experience?
The backed athlete or club on the fan’s phone, in their hands, in their goal — as a game.
ARworks · Sport portfolio
VR, AR and mobile AI for sponsors, clubs and federations — so that sponsorship becomes an experience and fans become participants. Since 2012.
Pick a lane and start — the result is an illustration.
Ferencváros · Telekom Veszprém · Magyar Telekom · Groupama Biztosító · Ursus · Tesco · Immochan · Sportfive · Mobilsofa
01 — Who it is for

The backed athlete or club on the fan’s phone, in their hands, in their goal — as a game.

The stadium and the pitch are the set; the fan steps into the scene — in AR, in VR, on a tablet.

Real players’ movement becomes an avatar; results become careers, rankings and a capability profile.
AR · mobile · VR · The sponsorship becomes an experience, a game and data.
AR · VR · tablet · The fan gets closer to the pitch — in the stadium and at the stand.
B — VR · in use



VR · motion · web · Movement becomes an avatar, results become data and a story.
03 — Toolkit · 1 / 4 Demo
Start it: five lights come on, then go out — touch then.
Latest attempts
Start it · touch when the lights go out
The lights go out after a random time; touching early is a false start.
03 — Toolkit · 2 / 4 Demo
Switch the surfaces · pick a colour and a number
Active AR surfaces: 2
03 — Toolkit · 3 / 4 Demo
Drag the time slider · switch the layers
Drag the time slider: any moment of the match can be viewed.
03 — Toolkit · 4 / 4 Demo
LIVETotal votes: 710
Vote for a bib number · watch the podium
Leading: bib 12 · Vote for a bib number — the podium rearranges at once. (In the demo one click counts as 8 votes; the rest are simulated.)
04 — Surfaces
05 — AI
A question becomes a verified source, and then a route and a sponsor offer.
The language model interprets; content and action come from the club’s system.
The sport-specific AI functions are development directions: in a specific club system or sponsor campaign they are not references.
05 — AI
06 — Activation
Every case is individual: the sponsor contract, the name-and-likeness rights and the venue’s rules decide what can be done.
07 — Split times
08 — Packages
08 — Roll-out
What should the fan do, and where: stadium, stand, store or home.
The game, the scene and the indicators to measure; an early prototype for the client.
AR, VR, mobile or tablet — a trial with the target audience, on the event’s devices.
Installation, devices, staff; hostess and a tour where needed.
Participants, shares, vouchers; the scene can be extended for the next season.
09 — Next step
We would gladly show you in person the solutions that are most relevant to your sponsorship, club or federation.
We briefly present the technology and development options.
You can try a few VR, AR and mobile applications.
Together we identify 2–3 areas where a pilot project or an adaptation makes sense.
ARworks · introductory presentation
Enter: full screen · Esc: window · ← → navigate · O overview