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Culture, Museums & Education

Public Speaking VR training

Stage speech VR simulator with full data logging and data visualization

Training & SimulationVRUnity, Emotiv
Prezentáció training
The project at a glance — factual summary
ClientMCC
When2021
PurposeTraining & Simulation — Culture, Museums & Education
TechnologyVirtual Reality · Unity, Emotiv
What ARworks deliveredCONCEPT DEVELOPMENT, DATA COLLECTION INTEGRATION, 3D ENVIRONMENT DESIGN, DATA VISUALIZATION, PROGRAMMING, TRAINING

About the project

For Mathias Corvinus College (MCC) we created a Virtual Reality training simulator that is truly unique in several respects. Using the application, which runs on HTC Vive, anyone preparing for an important stage presentation can practice it risk-free. They can get used to the stage, the many pairs of eyes fixed on them, holding the microphone, and so on. The major innovation of our solution is that, beyond allowing practice, after each run the application provides a detailed analysis of what the presenter did on stage: where they moved, how much they gestured, whether they held too many silences, how much they made eye contact with the audience, and so on. The data can be evaluated both in aggregate and over time, showing the content that was in the VR headset at that moment. When using the application, in addition to uploading the practicer's own presentation, numerous settings can be adjusted so that the simulation reproduces the real environment, delivery style, and intended equipment as accurately as possible. Accordingly, you can select the type of microphone (podium, headset, or handheld), the method of advancing slides, or whether a monitor is available or not. Our solution makes it possible to gain stage routine without the higher cost of making mistakes, while also allowing personal development or differences between participants to be supported with objective data. Contact us if you'd like to try it out.

What ARworks did
CONCEPT DEVELOPMENT
Mapping as many elements of the real situation as possible
DATA COLLECTION INTEGRATION
Using motion, EEG and other data describing performance
3D ENVIRONMENT DESIGN
For full immersion
DATA VISUALIZATION
With quick evaluation in mind
PROGRAMMING
Integrating Unity and the Emotiv SDK
TRAINING
Training the operating team
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Prezentáció training

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