Pages that come to life
3D content showcasing animals in the joint book series by Farkaskölyökképző and HVG
About the project
Commissioned by the Farkaskölyök youth association, we developed the “fARkaskölyökképző” AR application for three children's books published by HVG. The app brings the animal-themed children's books to life: for each book, 3 animated animals appear on selected pages, and users can also learn additional facts about other animals through text-based AR content. In the app's “Tanösvény” (Nature Trail) menu, quiz questions with A and B answer options appear after the animal animations on ten different images. In the app's third menu, “Tanterem” (Classroom), dedicated posters placed on classroom walls come to life and assemble with an eye-catching animation. The app is available for download on iOS and Android phones (if a user doesn't have the book, the marker graphics can be downloaded from within the app).





