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Culture, Museums & Education

Pages that come to life

3D content showcasing animals in the joint book series by Farkaskölyökképző and HVG

Games & GamificationARUnity
Pages that come to life
The project at a glance — factual summary
ClientHVG Farkaskölyök képző
WhenMay 2018
PurposeGames & Gamification — Culture, Museums & Education
TechnologyAugmented Reality · Unity
What ARworks deliveredCREATING 3D MODELS, CREATING UI/UX DESIGN, INTEGRATING TEXT-BASED INFO, DEVELOPING THE APPS

About the project

Commissioned by the Farkaskölyök youth association, we developed the “fARkaskölyökképző” AR application for three children's books published by HVG. The app brings the animal-themed children's books to life: for each book, 3 animated animals appear on selected pages, and users can also learn additional facts about other animals through text-based AR content. In the app's “Tanösvény” (Nature Trail) menu, quiz questions with A and B answer options appear after the animal animations on ten different images. In the app's third menu, “Tanterem” (Classroom), dedicated posters placed on classroom walls come to life and assemble with an eye-catching animation. The app is available for download on iOS and Android phones (if a user doesn't have the book, the marker graphics can be downloaded from within the app).

What ARworks did
CREATING 3D MODELS
Ensuring accuracy, e.g. for the owls
CREATING UI/UX DESIGN
Based on what we just received from the agency
INTEGRATING TEXT-BASED INFO
To make it as entertaining as possible
DEVELOPING THE APPS
On time, so they'd be ready together with the books
Gallery
Pages that come to lifePages that come to lifePages that come to lifePages that come to life

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